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DOUBLE TAB TO ZOOM ON PHONE OR TABLET SCIENCE 1. Discovery • Identify the challenge/problem/task. • Determine what to research and how to research it. 2. Interpretation • Determine what was learned from the research. • Determine how new learning informs how to move forward with the project. 3. Ideation • Generate/brainstorm ideas for how to address the challenge, solve the problem, or tackle the task. • Sketch out ideas. 4. Experimentation • Give strategies/solutions a try. • Get feedback, ask others if it makes sense. • Make changes to plan if necessary. 5. Evolution • Discuss how the strategies worked or did not work and why. • Move forward and identify what’s next. Kindergarten teacher Rachel Hill took her class through the design-thinking process when she recognized that her students were interested in the rain for- est. She asked them what they would like to do, and they quickly announced that they wanted to turn their classroom loft into a rain forest. They discussed what they already knew about the rain forest and used a combination of books, videos, photographs, and multi-touch mobile device applications to search for answers to questions they had. Rachel then took a picture of the classroom loft and created a planning sheet for each student. On this sheet were two images of the loft taken from different directions. The students were then to draw over COPYRIGHTED MATERIAL 25